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Dymension Studios

Platforms

Turn a product, place, or idea into a space people can explore

Author browser-based 3D experiences with scenes, reusable kits, interaction logic, and shareable releases.

A spatial editor shaping an immersive architectural world.
The problem

What gets in the way

Traditional 3D production often locks content inside specialist tools and custom code. Marketing, product, and operations teams struggle to review the experience until late in production.

The promise

What we build toward

DymenSpace makes the scene itself a shared product artifact: visible, editable, testable, and prepared for web delivery.

Capabilities

The parts that make the outcome work

Scene authoring

Arrange models, lights, cameras, environments, and reusable kits in PlayCanvas or Three.js-based experiences.

Interaction and logic

Connect scene objects to actions and logic while keeping destructive editor actions guarded and reversible.

Experience operations

Manage revisions, builds, previews, and release readiness from the project workspace.

Shared sessions

Shape multiplayer-ready experiences when the concept benefits from visitors occupying the same space.

Process

A visible path from decision to release

01

Frame the journey

Choose the audience, device target, key interactions, and the moment the experience should deliver.

02

Build the scene

Import approved assets, compose the environment, and establish camera and navigation behavior.

03

Add interaction

Connect objects, triggers, logic, and optional shared-session behavior.

04

Test and release

Review performance and usability on target devices before creating a shareable build.

Deliverables

What the engagement puts in your hands

  • Interactive scene structure
  • Configured assets and reusable kits
  • Navigation and interaction behavior
  • Tested shareable build
Frequently asked questions

Useful answers before the first conversation

Does every visitor need a headset?

No. DymenSpace is intended to support browser-first experiences; device targets are selected during planning.

Can existing 3D assets be used?

Often, yes. Assets still need format, material, scale, licensing, and performance review before inclusion.

Is multiplayer required?

No. Shared sessions are an option for experiences that need them, not a requirement for every build.

Works well with

Connect this work to the rest of the suite

Join waitlist

See where DymenSpace can fit into your next release.